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Continuing Education - Youth and Precollege

Summer 2015 Youth Programs in the Arts:
Creating Comic Books

Superwoman energy cartoon

Grades 6–8

Typical Day

Create compelling comic books and graphic novels! The drawing skills and storytelling principles used in comics will be revealed as you plan, draw, and polish your project from layouts to finished inks. Learn to give attitude and expression to your still drawings of original characters and study proportion, anatomy, exaggeration, and gesture with your own signature style—whether it’s superhero, action, manga, or indie.

Learning from a published professional, turn your own story into a visual reality or work from a script supplied by the instructor. Combine your story with convincing pictures to draw in the reader and pull together all the components of great comic book creation—word balloons, captions, panels, and personalities. Explore your creativity further using Comic Life software each day in Purchase College computer labs. Important topics such as character design, perspective drawing, and page layout are considered and, in the end, students leave with a finished book to share with friends and family. Whether your project’s genre is action, comedy, super hero, or humor, you’ll gain the knowledge to make it clear, compelling, and entertaining!

To broaden exposure to the arts, Creating Comic Books can be combined with Video Game Creators and Animators, Code Breakers and App Designers, Young Artists, Young Architects, Young Photographers, Young Filmmakers, the Songwriting Workshop, Vocal Intensive, Youth Musical Theatre, and/or Shakespeare Workshop to make for a well-rounded summer experience.

Session II: July 13–24
Monday–Friday, 9:30 a.m.–3:30 p.m.
$1,200 for the first registration
$1,080 for the second registration in the family, Purchase College employees and alumni, and early registrations (received by May 8, 2015)

About the Instructor

Carl Potts returns as lead instructor. He is an instructor at the School of Visual Arts in New York City and has served on the editorial staff of Marvel Comics for 13 years. As executive editor, he was in charge of one third of the company’s publications. In 1994, he became editor-in-chief of two publishing divisions, including Epic, Marvel’s line of creator-owned titles. During the height of its publishing success, most of the X-Men titles were produced by talent Carl discovered and mentored, including Jim Lee, Whilce Portacio, Scott Williams, and Larry Stroman. Carl is the author of The DC Comics Guide to Creating Comics: Inside the Art of Visual Storytelling.

Posted Dec. 10, 2014

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