Additional courses may be crosslisted under NME for new media majors each semester. Students may find these by searching the schedule of classes on my.purchase.edu. Please refer to academic requirements for the full list of interdisciplinary courses, drawn from the natural and social sciences, art history, cinema studies, film, music, and visual arts.
NME 1010 Refer to VPH 1010 in Photography Courses (School of Art+Design) for description.
Introduction to Media Studies
NME 1050 Refer to MSA 1050 in Media, Society, and the Arts Courses for description.
Introduction to Sound
NME 1060 / 2 credits / Every semester
A hands-on, introductory audio class in which students learn how to use sound in practical and creative ways, in three phases of production: acquisition, manipulation, and reproduction. Students also learn some of the history of artists and makers who use sound as their medium, as well of some of the technical and theoretical aspects of how sound is created and perceived.
Introduction to Digital Photography
NME 1100 Refer to SOA 1100 in Visual Arts Courses Open to Students in All Disciplines (School of Art+Design) for description.
NME 1160 / 4 credits / Every semester
A hands-on introduction to the language of design and design principles with emphasis on composition, color, and type. Software for vector image creation is taught alongside understanding the full design process, from visual research to beta testing. Print output is introduced, although the focus is on screen-based media.
Digital Media Studio
NME 1170 / 4 credits / Every semester
The foundation production course for new media majors and anyone interested in using the computer as a creative tool. Students learn basic digital imaging terminology and are introduced to the field of digital art and its historical contexts. Production assignments include creating bitmap and vector images, animations, and sound. General topics like printing, scanning, and image capturing are also covered. Limited to new media majors.
NME 1420 Refer to MAT 1420 in Mathematics/Computer Science Courses (School of Natural & Social Sciences) for description.
Programming for Visual Artists
NME 1450 / 4 credits / Every semester
Using a visual environment that provides immediate feedback, students are taught the basic principles of programming and, by extension, math. Lectures focus on key aspects of programming and how working artists use code creatively in their practice. In this course, math is never the end but rather the means to problem-solve during the creative process. Offered as VIS 1450 for visual arts majors.
Computer Science I
NME 1520 Refer to MAT 1520 in Mathematics/Computer Science Courses (School of Natural & Social Sciences) for description.
New Media Advanced Standing
NME 2100 / 0 credits / Every semester
Students take this course in the semester that they apply for advanced standing. Grading is on a pass/no credit basis.
Storytelling with Images
NME 2150 / 3 credits / Special topic (offered irregularly)
An intensive, multimedia exploration of the relationship between images and storytelling, encouraging students to construct stories across visual media, from drawing to photography and videography. Also offered as CIN 2150.
Media Institutions and Forms
NME 2200 Refer to MSA 2200 in Media, Society, and the Arts Courses for description.
Computers and Culture
NME 2235 Refer to MSA 2235 in Media, Society, and the Arts Courses for description.
Art and Technology
NME 2250 / 3 credits / Every semester
Examines the interplay between new art forms and technologies from early modernism through today. Focusing on how the two fields have developed in relation to each other, the course addresses two questions: what is the relationship between technology, technique, and art, and how has it changed over time? This is both an art survey course and a study of related philosophical questions. Also offered as MSA 2250.
Prerequisite: NME 1050
Performing Arts in Cross-Cultural Perspective
NME 2320 Refer to ANT 2320 in Anthropology Courses (School of Natural and Social Science) for description.
Video Art I
NME 2420 / 4 credits / Every semester
An introduction to video as a creative visual, auditory, and spatial medium. Students learn the fundamentals of video production with the goal of making original work in the genres of single-channel tape, performance, and installation. At the same time, students are introduced to key works in the history of time-based arts in a weekly thematic program of viewing, listening, reading, and critique.
Media, Memory, and Desire
NME 2550 / 4 credits / Special topic (offered irregularly)
An exploration of the ways in which various media technologies promote investment and disinvestment in history, community, and tradition. This course pursues the argument that technology does not derive from, but creates the fundamental structures of human experience, affecting people socially, politically, psychologically, and neurologically. Primary authors include Plato, Kant, Marx, Freud, Heidegger, Derrida, Stiegler, and Malabou. Also offered as PHI 2550.
Prerequisite: NME 1050
Locative Media: Place and Mobility
NME 2700 Refer to MSA 2700 in Media, Society, and the Arts Courses for description.
Creating Web Documents
NME 2730 Refer to MAT 2730 in Mathematics/Computer Science Courses (School of Natural & Social Sciences) for description.
Art in the Age of Electronic Media
NME 3000 Refer to VIS 3000 in the General Visual Arts Courses (School of Art+Design) for description.
Cross-Cultural Video Production
NME 3010 / 4 credits / Special topic (offered irregularly)
Students collaborate with students in other cultures, using the Internet to produce videos on subjects of mutual interest. Because the focus is on developing a cross-cultural dialogue, basic video production experience is expected. Before moving to video, the two groups collaboratively write fiction. During the semester, they meet in video conferences with their peers abroad to discuss their productions. Previous semesters have included collaborations with students at universities in Belarus, Turkey, Mexico, Germany, and Lithuania. Offered as TFI 3010 for film majors.
Prerequisite: Permission of instructor
Internet as Public Art
NME 3040 / 4 credits / Alternate years
A growing dialogue surrounding Internet art echoes the rhetoric of community-oriented art practices and public art movements of the past. Topics include an introduction to the history of public art; current Internet art practice and theory; how networks can serve physical situations or communities, rather than being a purely screen-based phenomenon; policies that are shaping the functionality of the Internet; and new artistic possibilities that arise as ubiquitous computing integrates with public space. Offered as VIS 3040 for visual arts majors.
NME 3050 / 4 credits / Fall
A hands-on examination of what it means to live in an information age. Students learn to make sense—and sometimes, new meaning—of data through creative visualizations. The course considers audience together with the politics of information and the persuasion of the visual.
Prerequisite: NME 1170 or 2730 or equivalent
Gameplay and Performance
NME 3120 Refer to THP 3120 in Theatre and Performance Courses (Conservatory of Theatre Arts) for description.
Material Distribution: Billboards, Wheatpaste, and Pamphlets
NME 3150 / 4 credits / Fall
Examines how contemporary artists and activists are using print media to communicate ideas in public spaces. The course also more generally considers how printed matter has been used to expand popular consciousness since the invention of the printing press. Students produce their own print interventions for public spaces and incorporate digital media to sustain interaction.
Prerequisite: NME 2100; open to students in other disciplines with permission of instructor
Queer Media Convergence
NME 3160 Refer to MSA 3160 in Media, Society, and the Arts Courses for description.
Film, Media, and War Machines
NME 3200 Refer to CIN 3200 in Cinema Studies Courses for description.
NME 3210 / 4 credits / Alternate years
The first rule of guerrilla warfare is to know the terrain. Today’s terrain is one of symbols, media spectacles, and technology that artists are uniquely equipped to navigate. In this course, students learn to combine sociological research, communications strategy, technological methods, and artistic tactics to plan effective social interventions. Students should bring their passion, thoughtfulness, compassion, and planning skills.
Prerequisite: NME 2100
The Moving Image as Object
NME 3220 / 4 credits / Alternate years
Students explore the various ways that artists distribute and present video and the moving image. Examining issues of audience, the physical experience, and the social aspects of media distribution, this course focuses on the life of video after it is rendered. Topics include video installation, the moving image online, live video performance, and video remixes and re-edits.
Prerequisite: NME 2100
Real-Time Media Processing
NME 3230 / 4 credits / Special topic (offered irregularly)
Using Pure Data, an open-source, graphical programming environment, students experiment with real-time media processing while exploring conceptual concerns and implications through historical and theoretical readings. Projects may include algorithmic or interactive music performances, interactive screen-based visuals, or interactive physical devices.
Prerequisite: NME 2100 or permission of instructor
NME 3300 Refer to VSC 3310 in Sculpture Courses (School of Art+Design) for description.
History of Graphic Design Survey
NME 3301 Refer to VDE 3300 in Design Courses (School of Art+Design) for description.
NME 3350 / 4 credits / Fall
An introduction to the technical aspects of fine art digital printing, using a large-format color printer. Topics include color balance and calibration, soft proofing, and archival preservation. Students expand their two-dimensional image-making skills while developing their artistic vision through the creation of a cohesive body of print-based work.
Prerequisite: NME/VPH 1010 and NME 1100
Video Art II
NME 3420 Refer to VSC 3420 in Sculpture Courses (School of Art+Design) for description.
NME 3430 / 4 credits / Fall
An exploration of the ways that video artists, animators, and interactive designers can transform live-action video, often making reality seem malleable. Students learn about keying, matting, compositing, and other post-production techniques, and are introduced to the basics of animation. The primary software tool is Adobe After Effects; Flash and Motion may also be explored.
Prerequisite: NME 2420 or equivalent
NME 3435 / 4 credits / Alternate years (Spring)
Students expand their video production skills while increasing their knowledge of the history and theory of video and performance art. In solo and collaborative assignments, students create projects that grow out of class discussions. Topics include relationships between live, remote, virtual, public, and private performance; action and document; sets and sculptural objects; autobiography and use of the body; and politics of the camera. Contemporary video performance is situated in the context of the history of photographic media as well as contemporary new-media tools and practices. Also offered as VIS 3435.
Prerequisite: NME 2420
Creating User Interfaces
NME 3440 Refer to MAT 3440 in Mathematics/Computer Science Courses (School of Natural & Social Sciences) for description.
NME 3470 / 4 credits / Special topic (offered irregularly)
This intermediate-level course expands students’ understanding of the video medium, its use, and its social, artistic, and cultural contexts. An advanced exploration of personal vision and practical application is also emphasized.
Prerequisite: NME 2420 or equivalent, and permission of instructor
Creating Databases for Web Applications
NME 3530 Refer to MAT 3530 in Mathematics/Computer Science Courses (School of Natural & Social Sciences) for description.
New Media and Contemporary Art
NME 3531 Refer to ARH 3531 in Art History Undergraduate Courses (School of Humanities) for description.
NME 3540 Refer to MAT 3540 in Mathematics/Computer Science Courses (School of Natural & Social Sciences) for description.
NME 3545 / 4 credits / Alternate years (Spring)
Student groups are paired with local organizations with which they work throughout the semester. After site visits, interviews, and research, students identify a specific problem or need that they can address through media art production. Students learn about the inner workings and critical impact of participating organizations while helping to envision and implement change through creative thinking and technical know-how. Also offered as VIS 3545.
Prerequisite: Permission of instructor
Introduction to Physical Computing: Getting Outside the Box
NME 3560 / 4 credits / Fall
Students break down the physical barrier of the personal computer and bring computing into the “real” world. The main tool used for this purpose is Arduino, an open-source microcontroller popular with artists and makers. The class discusses the implications of wiring and programming personal electronics and examines artists who have used physical computing to create art. Also offered as MAT 3560.
Prerequisite: NME/MAT 1420 or 1520
Experimental Workshop (Part One and Two)
NME 3611 and 3621 Refer to TFI 3610 and 3620 in Film Courses for description.
Sound/Interactive Media I and II
NME 3630 and 3640 Refer to VSC 3630 and 3640 in Sculpture Courses (School of Art+Design) for description.
Networking and Security
NME 3650 Refer to MAT 3650 in Mathematics/Computer Science Courses (School of Natural & Social Sciences) for description.
NME 3670 Refer to MAT 3670 in Mathematics/Computer Science Courses (School of Natural & Social Sciences) for description.
Interactive Installation: Hacking the Everyday
NME 3720 / 4 credits / Spring
Considers how artists have traditionally managed interactive spaces and how new technologies expand and shift the meaning of interactivity in contemporary art. “Circuit bending,” an approach to electronics that repurposes older machines and toys, is also introduced. Students create their own interactive artworks; emphasis is on nontraditional uses of materials. Arduino microcontrollers and the Processing open-source platform are demonstrated in class and available to students.
Prerequisite: Permission of instructor
NME 3765 / 4 credits / Alternate years (Spring)
Prerequisite: NME or MAT 2730, or permission of instructor
Experimental Web Practice
NME 3770 / 4 credits / Special topic (offered irregularly)
The Internet is examined as a tool for artistic expression and action. Students consider what is unique about the Internet; exploit its potential as a means for communication, distribution, simulation, and interaction; and experiment with Web production. A wide range of Internet art projects are studied to stimulate ideas and give students an understanding of what is happening in the “Net art” world. Students are expected to challenge standard notions of how the Web functions. Offered as VIS 3770 for visual arts majors.
Prerequisite: NME 2730 or equivalent, and permission of instructor
Games for Change
NME 3780 / 4 credits / Alternate years
A hands-on examination of how digital games can go beyond pure entertainment and be used as a means for educating people about important social and global issues. Students work on Web-based Flash games, social networking games, or mobile games that are conceptualized, designed, and developed to effect change. Also offered as MAT 3780.
Prerequisite: One programming course (e.g., NME/MAT 1420 or 1520)
Junior Seminar in New Media
NME 3880 / 4 credits / Every semester
Students develop a definition of new media through a range of learning experiences. These include a survey of work in the field, with guest artists and class trips to galleries, media production houses, and events; students’ critical writing and interactive discussions about what they are experiencing; and teacher-structured and student-initiated collaborative projects in which students test different creative roles, using various media.
Prerequisite: Advanced standing (NME 2100)
Internship in New Media
NME 3980 / Variable credits / Every semester
Internships are an important bridge to a career in the field. The faculty assists students in arranging these opportunities to work on or off campus in their specific area of interest.
Advanced Web Design: Special Projects
NME 4170 Refer to VDE 4170 in Design Courses (School of Art+Design) for description.
Senior Seminar I in New Media
NME 4880 / 2 credits / Fall
Students meet weekly to discuss some of the seminal texts in new media and to make presentations on their senior project proposals. By the end of the semester, each student has a Web site describing his or her project and a working timeline.
Senior Seminar II in New Media
NME 4890 / 2 credits / Spring
Students meet weekly to develop their senior projects further, design the new media exhibition, and practice writing proposals to external organizations and preparing their résumés.
Senior Project in New Media
NME 4990 / 4 credits (per semester) / Every semester
Students work with individual members of the faculty to develop their senior projects. These projects, which are interdisciplinary in nature, can involve a collaboration between two or more seniors in the New Media Program. Each student must include a written senior thesis as part of the senior project. Two semesters required (8 credits total).
Updated Feb. 12, 2013
Please direct updates for this page to the managing editor in the Office of the Provost and Academic Affairs. Because internal and external links may change or expire from time to time, please report any changed or broken links to the managing editor as well. To add a course, please refer first to the Faculty Handbook.
For the current (or upcoming) semester schedule, search the schedule of classes at my.purchase.edu.