The New Media BA Program | Academic Requirements | Student Learning Outcomes | Courses | Faculty

The New Media Program: Courses

1000–1999 (lower level, freshman)
2000–2999 (lower level, sophomore)
3000–3999 (upper level, junior)
4000–4999 (upper level, senior)

1000–1999:

Introduction to Media Studies
MSA 1050
Refer to Media, Society, and the Arts Courses for description.

Introduction to Sound
NME 1060
/ 3 credits / Every semester
A hands-on, introductory audio class in which students learn how to use sound in practical and creative ways, in three phases of production: acquisition, manipulation, and reproduction. Students also learn some of the history of artists and makers who use sound as their medium, as well of some of the technical and theoretical aspects of how sound is created and perceived.

Introduction to Digital Photography
PHO 1100
Refer to Photography Courses (School of Art+Design) for description.

Design Principles
NME 1160
/ 4 credits / Every semester
A hands-on introduction to the language of design and design principles with emphasis on composition, color, and type. Software for vector image creation is taught alongside understanding the full design process, from visual research to beta testing. Print output is introduced, although the focus is on screen-based media.

Programming Games
MAT 1420
Refer to Mathematics/Computer Science Courses (School of Natural and Social Sciences) for description.

Programming for Visual Artists
NME 1450
/ 4 credits / Every semester
Using a visual environment that provides immediate feedback, students are taught the basic principles of programming and, by extension, math. Lectures focus on key aspects of programming and how working artists use code creatively in their practice. In this course, math is never the end but rather the means to problem-solve during the creative process.

Computer Science I
MAT 1520
Refer to Mathematics/Computer Science Courses (School of Natural and Social Sciences) for description.

2000–2999:

New Media Advanced Standing
NME 2100
/ 1 credit / Every semester
Students take this course in the semester that they apply for advanced standing. Grading is on a pass/no credit basis.

Media Institutions and Forms
MSA 2200
Refer to Media, Society, and the Arts Courses for description.

Computers and Culture
MSA 2235
Refer to Media, Society, and the Arts Courses for description.

Art and Technology
NME 2250
/ 3 credits / Every semester
Examines the interplay between new art forms and technologies from early modernism through today. Focusing on how the two fields have developed in relation to each other, the course addresses two questions: what is the relationship between technology, technique, and art, and how has it changed over time? This is both an art survey course and a study of related philosophical questions.
Prerequisite: MSA 1050

Performing Arts in Cross-Cultural Perspective
ANT 2320
Refer to Anthropology Courses (School of Natural and Social Science) for description.

Video Art I
NME 2420
/ 4 credits / Every semester
An introduction to video as a creative visual, auditory, and spatial medium. Students learn the fundamentals of video production with the goal of making original work in the genres of single-channel tape, performance, and installation. At the same time, students are introduced to key works in the history of time-based arts in a weekly thematic program of viewing, listening, reading, and critique.
Prerequisite: Minimum grade of C+ in PHO 1100
Prerequisite or corequisite: NME 1060

Drawing, Moving, and Seeing with Code
NME 2470
/ 4 credits / Alternate years (Spring)
An intermediate lecture/studio course that explores techniques for creating dynamic, poetic, and lifelike animations in code. Students learn techniques to program movement and the simulation of natural systems and behaviors, and develop works that respond to various inputs. Projects are developed using open-source software environments like Processing and p5.js.
Prerequisite: MAT 1420, NME 1450, or MAT 1520

Introduction to the Web
NME 2750
/ 4 credits / Every semester
Students gain a solid understanding of website creation, using HTML and Cascading Style Sheets. Scripting languages and libraries are also introduced to create more advanced interactions or animations. Along with technical skills, students learn web design fundamentals and how artists have used and even served as authors of the web since its inception.
Prerequisite: Minimum grade of C+ in both PHO 1100 and NME 1060

3000–3999:

Art in the Age of Electronic Media
VIS 3000
Refer to General Visual Arts Courses (School of Art+Design) for description.

Cross-Cultural Video Production
NME 3010
/ 4 credits / Special topic (offered irregularly)
Students collaborate with students in other cultures, using the Internet to produce videos on subjects of mutual interest. Because the focus is on developing a cross-cultural dialogue, basic video production experience is expected. Before moving to video, the two groups collaboratively write fiction. During the semester, they meet in video conferences with their peers abroad to discuss their productions. Previous semesters have included collaborations with students at universities in Belarus, Turkey, Mexico, Germany, and Lithuania.
Prerequisite: Permission of instructor

Internet as Public Art
NME 3040
/ 4 credits / Alternate years
A growing dialogue surrounding internet art echoes the rhetoric of community-oriented art practices and public art movements of the past. Topics include an introduction to the history of public art; current internet art practice and theory; how networks can serve physical situations or communities, rather than being a purely screen-based phenomenon; policies that are shaping the functionality of the internet; and new artistic possibilities that arise as ubiquitous computing integrates with public space.

Information Aesthetics
NME 3050
/ 4 credits / Fall
A hands-on examination of what it means to live in an information age. Students learn to make sense—and sometimes, new meaning—of data through creative visualizations. The course considers audience together with the politics of information and the persuasion of the visual.
Prerequisite: Minimum grade of C+ in NME 1160

Interactive Design
DES 3090
Refer to Design Courses (School of Art+Design) for description.

Gameplay and Performance
THP 3120
Refer to Theatre and Performance Courses (Conservatory of Theatre Arts) for description.

Material Distribution: Billboards, Wheatpaste, and Pamphlets
NME 3150
/ 4 credits / Fall
Examines how contemporary artists and activists are using print media to communicate ideas in public spaces. The course also more generally considers how printed matter has been used to expand popular consciousness since the invention of the printing press. Students produce their own print interventions for public spaces and incorporate digital media to sustain interaction.
Prerequisite: NME 2100; open to students in other disciplines with permission of instructor

Queer Media Convergence
MSA 3160
Refer to Media, Society, and the Arts Courses for description.

Digital Design and Fabrication
NME 3170
/ 4 credits / Alternate years (Spring)
Focuses on the relationship between digitally aided production processes and traditional techniques of drawing and object building. Emphasis is placed on the fabrication of objects and prints in multiples that interact with physical space and the body. Students are also encouraged to develop their own drawing tools and initiate ideas around making with new media technologies.
Prerequisite: NME 2100

Global Media, Local Cultures
ANT 3185
Refer to Anthropology Courses (School of Natural and Social Sciences) for description.

Motion Graphics for Designers
DES 3190
Refer to Design Courses (School of Art+Design) for description.

Film, Media, and War Machines
CIN 3200
Refer to Cinema Studies Courses for description.

Tactical Practical
NME 3210
/ 4 credits / Alternate years
The first rule of guerrilla warfare is to know the terrain. Today’s terrain is one of symbols, media spectacles, and technology that artists are uniquely equipped to navigate. In this course, students learn to combine sociological research, communications strategy, technological methods, and artistic tactics to plan effective social interventions. Students should bring their passion, thoughtfulness, compassion, and planning skills.
Prerequisite: NME 2100

Forms of the Moving Image
NME 3220
/ 4 credits / Alternate years
Students explore the various ways that artists distribute and present video and the moving image. Examining issues of audience, the physical experience, and the social aspects of media distribution, this course focuses on the life of video after it is rendered. Topics include video installation, the moving image online, live video performance, and video remixes and re-edits.
Prerequisite: NME 2100

Real-Time Media Processing
NME 3230
/ 4 credits / Special topic (offered irregularly)
Using Pure Data, an open-source, graphical programming environment, students experiment with real-time media processing while exploring conceptual concerns and implications through historical and theoretical readings. Projects may include algorithmic or interactive music performances, interactive screen-based visuals, or interactive physical devices.
Prerequisite: NME 2100 or permission of instructor

Design Issues
DES 3240
Refer to Design Courses (School of Art+Design) for description.

Social Design
NME 3265
/ 3 credits / Spring
A combined lecture/studio course that examines ethical and social issues in contemporary artistic production and design. The goal is to develop active research about such urgent issues as ecology, body politics and gender, race and urban justice, and human rights, with respect to new futures. Projects incorporate art installations, visualizations, websites, performances, and public campaigns by focusing on creative public engagement.
Prerequisite: NME 2100, or DES 2600 and 2460, or permission of instructor

Digital Storytelling and Public Narratives
NME 3270
/ 3 credits / Alternate years
Students develop their storytelling abilities throughout the semester using processes and methods from various disciplines. Together the class explores online and interactive strategies for designing and distributing the work. Public engagement and telling stories to inspire people to act are the focus of this studio. Central questions include what makes a story compelling and effective.
Prerequisite: NME 2100 or permission of instructor

Digital Dimensions
SCP 3300
Refer to Sculpture Courses (School of Art+Design) for description.

History of Graphic Design Survey
DES 3300
Refer to Design Courses (School of Art+Design) for description.

Photography Expanded
NME 3340
/ 3 credits / Fall
What does it mean to be a photographer in the age of ubiquitous imaging technologies (e.g., cell phones, surveillance cameras, satellites, and drones), social media, and online image databases? Students explore questions related to the status of photography, consider interdisciplinary approaches using emerging technologies (including online platforms, laser cutters, and drones), and work collaboratively in a studio-based environment.
Prerequisite: Minimum grade of C+ in PHO 1100

Media and Performance in Africa
ANT 3345
Refer to Anthropology Courses (School of Natural and Social Sciences) for description.

Digital Printmaking
NME 3350
/ 4 credits / Fall
An introduction to the technical aspects of fine art digital printing, using a large-format color printer. Topics include color balance and calibration, soft proofing, and archival preservation. Students expand their two-dimensional image-making skills while developing their artistic vision through the creation of a cohesive body of print-based work.
Prerequisite: NME 2100 or permission of instructor

Landscape Photography: Creating a Personal Vision
PHO 3355
/ 4 credits / Special topic (offered irregularly, summer, in Italy)
Students explore the effect of landscapes and surroundings in Pisciotta, Italy, and develop their personal vision by observing and leveraging those landscapes and translating their experiences into powerful images. Working with digital cameras (a simple one is fine), students create a personal photographic essay, depicting what they see through the lens of their surroundings.

Critical Perspectives on Media, Society, and the Arts
MSA 3400
Refer to Media, Society, and the Arts Courses for description.

Anthropology of Art and Aesthetics
ANT 3410
Refer to Anthropology Courses (School of Natural and Social Science) for description.

Video Art II
SCP 3420
Refer to Sculpture Courses (School of Art+Design) for description.

Video Graphics
NME 3430
/ 4 credits / Fall
An exploration of the ways that graphic techniques can be used by video artists, animators, and designers in their work. A variety of approaches are examined, from abstract animation to kinetic text and the transformation of live-action video. Students learn about key framing, matting, compositing, working in 3-D spaces, and other computer-based video processes. A special emphasis is placed on the use of video graphics in contemporary video art.
Prerequisite: NME 2100 or permission of instructor

Creating User Interfaces
MAT 3440
Refer to Mathematics/Computer Science Courses (School of Natural and Social Sciences) for description.

Dark Ecology Studio
NME 3455
/ 3 credits / Alternate years
People are entangled in a dark ecology, in which humans, marshes, car parks, and foreign rubber plantations are all intimately connected. Students explore methods of investigation drawn from both scientific and artistic modes of inquiry, such as mapping, poetic and scientific sensing, visualization, and photography. How can public interventions shift how individuals perceive and represent their deep connections to environmental systems?
Prerequisite: NME 1450 or MAT 1520, or permission of instructor

Creating Databases for Web Applications
MAT 3530
Refer to Mathematics/Computer Science Courses (School of Natural and Social Sciences) for description.

New Media and Contemporary Art
ARH 3531
Refer to Art History Undergraduate Courses (School of Humanities) for description.

Social Software
MAT 3540
Refer to Mathematics/Computer Science Courses (School of Natural and Social Sciences) for description.

Community-Centered Media
NME 3545
/ 4 credits / Every year
Student groups are paired with local organizations with which they work throughout the semester. After site visits, interviews, and research, students identify a specific problem or need that they can address through media art production. Students learn about the inner workings and critical impact of participating organizations while helping to envision and implement change through creative thinking and technical know-how.
Prerequisite: NME 2100 or permission of instructor

Portfolio Workshop
NME 3550
/ 4 credits / Spring
Students work independently to develop a portfolio of print-based work under faculty guidance. The focus is on executing a portfolio; therefore, students must come into the course with a developed body of print work. Students study a variety of approaches, materials, and techniques as well as standards in professional practices. Consideration of content and desired goals direct design choices.
Prerequisite: Minimum grade of C+ in NME 3350

Introduction to Physical Computing: Getting Outside the Box
NME 3560
/ 4 credits / Every year
Students break down the physical barrier of the personal computer and bring computing into the “real” world. The main tool used for this purpose is Arduino, an open-source microcontroller popular with artists and makers. The class discusses the implications of wiring and programming personal electronics and examines artists who have used physical computing to create art.
Prerequisite: Minimum grade of C+ in NME 1450 or MAT 1520

Experimental Workshop (Part One and Two)
FLM 3610 and 3620 Refer to Film Courses for description.

Sound/Interactive Media I and II
SCP 3630
and 3640 Refer to Sculpture Courses (School of Art+Design) for description.

Networking and Security
MAT 3650
Refer to Mathematics/Computer Science Courses (School of Natural and Social Sciences) for description.

Robotics
MAT 3670
Refer to Mathematics/Computer Science Courses (School of Natural and Social Sciences) for description.

Copy, Paste
NME 3675
/ 4 credits / Alternate years
The ease with which digital tools allow people to copy, paste, and recombine creative work challenges long-held ideas about originality and creativity. In this combined studio/lecture course, students examine the theory and history of appropriation, sampling, quotation, and reuse in the arts, while simultaneously creating their own multidisciplinary works that engage with contemporary ideas related to these issues.

Interactive Installation: Hacking the Everyday
NME 3720
/ 4 credits / Every year
Considers how artists have traditionally managed interactive spaces and how new technologies expand and shift the meaning of interactivity in contemporary art. “Circuit bending,” an approach to electronics that repurposes older machines and toys, is also introduced. Students create their own interactive artworks; emphasis is on nontraditional uses of materials. Arduino microcontrollers and the Processing open-source platform are demonstrated in class and available to students.
Prerequisite: NME 2100 or permission of instructor

Mobile Computing
MAT 3755
Refer to Mathematics/Computer Science Courses (School of Natural and Social Sciences) for description.

Mobile Media
MAT 3765
Refer to Mathematics/Computer Science Courses (School of Natural and Social Sciences) for description.

Experimental Web Practice
NME 3770
/ 4 credits / Special topic (offered irregularly)
The internet is examined as a tool for artistic expression and action. Students consider what is unique about the internet; exploit its potential as a means for communication, distribution, simulation, and interaction; and experiment with web production. A wide range of internet art projects are studied to stimulate ideas and give students an understanding of what is happening in the “net art” world. Students are expected to challenge standard notions of how the web functions.
Prerequisite: Minimum grade of C+ in NME 2750 or permission of instructor

Junior Seminar in New Media
NME 3880
/ 4 credits / Every semester
Students develop a definition of new media through a range of learning experiences. These include a survey of work in the field, with guest artists and class trips to galleries, media production houses, and events; students’ critical writing and interactive discussions about what they are experiencing; and teacher-structured and student-initiated collaborative projects in which students test different creative roles, using various media.
Prerequisite: Advanced standing (NME 2100)

Internship in New Media
NME 3995
/ Variable credits / Every semester
Internships are an important bridge to a career in the field. The faculty assists students in arranging these opportunities to work on or off campus in their specific area of interest.

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4000–4999:

Special Projects in Tiny Computing
NME 4150
/ 3 credits / Every year
Students create custom projects using inexpensive, bank card–sized computers for art installations and works for the public good. In the process, their knowledge of text-based interfaces, free culture, collaboration, circuit building, and the history of creative computing/hacking is deepened.
Prerequisite: Minimum grade of C+ in NME 1450 or MAT 1520

Advanced Web Design: Special Projects
DES 4170
Refer to Design Courses (School of Art+Design) for description.

Special Topics in Media, Society, and the Arts
MSA 4750
Refer to Media, Society, and the Arts Courses for description.

Senior Seminar I in New Media
NME 4880
/ 2 credits / Fall
Students meet weekly to discuss some of the seminal texts in new media and to make presentations on their senior project proposals. By the end of the semester, each student has a website describing his or her project and a working timeline.

Senior Seminar II in New Media
NME 4890
/ 2 credits / Spring
Students meet weekly to develop their senior projects further, design the new media exhibition, and practice writing proposals to external organizations and preparing their résumés.
Prerequisite: NME 4880

Senior Project I and II
SPJ 4990
and 4991 / 4 credits (per semester) / Every semester
Students work with individual members of the faculty to develop their senior projects. These projects, which are interdisciplinary in nature, can involve a collaboration between two or more seniors in the new media program. Each student must include a written senior thesis as part of the senior project. Two semesters required (8 credits total).

Updated May 16, 2016

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